Jump to content

Detect Colliding with the World bound bottom /floor


isekream
 Share

Recommended Posts

In Arcade physics, the property "blocked" has properties set for when areas of the Sprite collide with the World boundaries or a Tile. e.g. "sprite.body.blocked.down === true" when the bottom of the sprite collided with the World boundary.

Link to comment
Share on other sites

On 26 April 2016 at 10:21 AM, drhayes said:

In Arcade physics, the property "blocked" has properties set for when areas of the Sprite collide with the World boundaries or a Tile. e.g. "sprite.body.blocked.down === true" when the bottom of the sprite collided with the World boundary.

 

Thanks but I am using P2 Physics. 

 

I check ended up doing a conditional check for the sprite's.x value against the floor on an update()

 

 

Link to comment
Share on other sites

 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...