FlashyGoblin

How to destroy scenes

Recommended Posts

Is there a way to destroy a scene and all of it's dependancies? 

I would like to create a 3D scene that would act as a launching pad to load other scenes. Then be able to go back to the launch pad scene to choose another one, but would first like to clean up the current scene to free up memory. It's important that we stay within the same BABYLON.Engine object. 

I hope that makes sense. Any thoughts about this approach?

Thanks in advance!

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now

  • Recently Browsing   0 members

    No registered users viewing this page.