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problem with exporting bone animation from blender


talaesun
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Hello,

I'm testing to export bone animation from Blender to babylon.js.

Animation in Blender works well ( sample_0.gif ), but it doesn't work well in babylon.js ( sample_1.gif).

It seems the rotation axis is incorrect or the relationship between parent bone and child bone is not well.

Do I have to set some values or something in blender or babylon.js?

 

*enviroment

babylon.2.3.js / blender 2.76 / blender exporter 4.5.0 / windows 10 / chrome

 

if there were similar topics, please let me know.

 

Regards

 

 

sample_0.gif

sample_1.gif

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@talaesun -

If I could make a recommendation as you are obviously early in your development of this character - please freeze all bone and mesh transforms to a value of 1 before animating - but definately before exporting to .babylon

If you aren't already doing this religiously, then you will find your life a whole lot easier, as many developers aren't entirely familiar with the process of freezing all transforms in Blender (or any CGI app) and how essential this is in the short and long term.

Just an FYI for anyone reading this.

DB

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