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.Babylon 3ds export didnt load


chicagobob123
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Tried to load a babylon file. Nothing just darkness. No errors no anything. 

 

    
    <script>

     window.addEventListener('DOMContentLoaded',function() {

     var canvas = document.getElementById('renderCanvas');
     var engine=new BABYLON.Engine(canvas,true);

     var scene;
     var createScene=function()
     {     
        var url="models/BStraddleCarrier/";  
        BABYLON.SceneLoader.Load(url,"Straddle_Carrier_001.babylon",engine, function (scene) {
            // Wait for textures and shaders to be ready
            scene.executeWhenReady(function() {
            var camera = new BABYLON.ArcRotateCamera("camera1",  0, 0, 0, new BABYLON.Vector3(0, 0, -0), scene);
            camera.setPosition(new BABYLON.Vector3(0, 0, -50));
             camera.attachControl(canvas, true);

             var light = new BABYLON.HemisphericLight("light1", new BABYLON.Vector3(0, 1, 0), scene);
             light.groundColor = new BABYLON.Color3(0.5, 0.5, 0.5);
             light.intensity = 0.7;
                // Once the scene is loaded, just register a render loop to render it
                engine.runRenderLoop(function() {
                    scene.render();
                });
            });
        }, function (progress) {
            // To do: give progress feedback to user
        });

      
      

       return scene;

  }; // create scene

             
  // call the createScene function
  var scene=createScene();
  
  // the canvas/window resize event handler
  window.addEventListener('resize', function(){
      engine.resize();
  });
     }, false);
        </script>

 

If you need the model I can upload it.  Did I do something wrong?

 

 

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