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Case study - Dynamons 2 - HTML5 / Native game


doubleduck
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Hi!

We’ve recently released a cross platform mobile and desktop game called Dynamons 2.
We wrote an in-depth case study explaining the processes and thoughts behind the making of the game, from the initial client brief, and up to the conclusions we got after releasing the game.
If you’re interested, you can read the case study about the making of Dynamons 2 here!

Also, if anyone has any questions about the development process or our work in general, we’ll be happy to answer the best we can, and share from our experience.

Thanks for reading and have fun!

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What cross platform tools are you using?

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Although the original Dynamons was an HTML5 game, the sequel needed to be a native game for mobile. Luckily, we work using specialized cross-platform tools, and could easily re-use most of the original code and assets, thus saving time and money. Our cross-platform tools enable us to make a game once, and launch it on either HTML5, iPhones or Android phones, and even as a Flash or desktop app.

 

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Hey @icp

We use the Haxe open source language with the OpenFL library and some of our own made libraries & tools we developed over the past several years.
They enable us to develop mobile games for various platforms (HTML5/iOS/Android & more) with relative ease.

I'm actually planning to write a more in-depth blog post in the near future describing our tools and frameworks we use to make games :)

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@labrat.mobi All of our recent HTML5  games (including Dynamons 2) are based on OpenFL and work really well on mobile web browsers, you can see many examples on Kizi's mobile website.

The latest OpenFL introduces WebGL rendering with a fallback to canvas, we however use a slightly older version which is canvas only, and i'm pretty sure the rendering part is based on Pixi.js

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