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Collect the Gifts , Christmas physics game!


AhmedElyamani
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gameBanner_collectTheGift1.png

It's christmas already?! Santa was a bit late in collecting the gifts. Will you help him? In this physics puzzle game you try to reach the gift to santa's bag , You should make carful moves on which ropes to cut or which objects you shoot with the slingshot , The point is , Collect the gifts!

Screenshots:
screenshot_collectTheGift1.png-screenshot_collectTheGift2.png-screenshot_collectTheGift3.png

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I like the background graphics, but dislike the foreground - santa doesn't combine with it, looks glossy and too static - make some animation effects, when gift falls into his corb - success, and when not - failure animation. Moving staircase is looking negligently without antialiasing. It would be great, if elves on background would have some funny animations. Add some nice sounds effects.

So, my global advice - redraw the foreground graphics with the style of background, but make add a little more contrast - I mean, that player would undestand, where are objects, that he can interact with, and where not - you can also achieve this with animations - they will take player attention.

 

It's all Imho.

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Thanks a lot for your advice :)

 

The background and forground images are two separate scenes and shouldn't interact with each other , check cut the rope and other similar games for reference , foreground is just some background in the behind and they shouldn't blend in with the game itself (notice the difference in conveyer's shape)

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Cut the rope is a good example of graphics harmony - look, how animated is it, also when you are not doing anything, each element on the screen has a movement, - 

with it player sinks much deeper to the game. Also nice sound effects and background music.

To say more correct about foreground and background - By your game it's drawn in 2 different styles, like buy 2 different artists - in Cut the rope background and foreground have one style, colour palette of them is harmonious.

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