Jump to content

Texture LOD (level of detail)


ragingclaw
 Share

Recommended Posts

I saw a previous post from a few years ago asking this and the answer was a no, but.... has texturing/material LOD been added yet? 

I have a mesh I need to re-texture based on distance (the actual mesh is fine but the texture is expensive). I have 3 sets of textures I need to cycle. These textures are tile based. I have a 512, 1k, and 2k tile set each in there own folder. That is the other piece of the puzzle, texture subfolders. I sent @Deltakosh a message on twitter asking about that part.

Look, I need you to tell me this works.. if it doesn't.. lie to me and tell me it does anyway because it should work... what kind of cruel world do we live in where we cannot do this i ask... 

Link to comment
Share on other sites

I was looking recently at MipMaps that are created by default when a texture is loaded.  Passing the highest res texture 2k should have 1k, 512, 256, 128, 64, 32, 16, 8, 4, 2, & 1 versions generated internally on the GPU.  You have a number of sampling options, TRILINEAR_SAMPLINGMODE is default.

You could turn that off when you instance your textures, and I guess load your own MipMaps from the Texture constructor.  I do not see that level of control being specifiable using a JSON file.  You are probably own your own, maybe do a search for MipMaps, LOD, or read the source code for more.

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...