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attachToBone and bone.updateMatrix


Koroldev
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Hello! In begin I want to apologize for my English. I am using mesh.attachToBone for mount my pistol with character hand. All works fine. But when I am using bone.updateMatrix for rotate character torso

var mat = this.torso.getLocalMatrix();
mat = mat.multiply(BABYLON.Matrix.RotationX(r));
this.torso.updateMatrix(mat);

Torso rotates correctly, but my pistol still in place.

On left screen you can see how work pistol.attachToBone, on right screen it is when I am changed torso rotation, but pistol did not move.

Безымянный.png

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