Keyboard input + Microsoft Edge

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Hi everyone, I just tested the keyboard input examples of Phaser on Microsoft Edge and it doesn't work as it should. Sometimes it won't detect key presses or keep a key pressed down even if I already stopped pressing it. I had the same problem with a game we're developing and I even noticed that some of the old games we've developed have the same problem when testing on Edge.

Has anyone else had this problem? Should I raise it as an issue on the repository?

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I've just discovered this issue as well. Still no workaround?

Edit: I just found out that the onDown event works correctly on Edge and is a viable alternative. Previously I had a check in update where I listened for pressed input such as:

// if (this.cursorKeys.left.isDown && this.inputReleased) { // do something}

This was bugged for me on Edge as OP described. However, manually assigning an arrow key and triggering an onDown event works okay for me. For example:

this.leftKey = this.game.input.keyboard.addKey(Phaser.Keyboard.LEFT);

And then the binding:

this.leftKey.onDown.add(() => {
    // do something

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After some testing i found out this problem only happens if phaser uses webgl, so if possible set phaser to use canvas on edge and your input should work   

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