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How to create many textures from a sprite sheet?


johhnyblagger
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Hi all,

I have a sprite sheet, I want to make many sprites from this sprite sheet. Here is my implementation:

 

var ASSET_PATHS: string[] = [
  "assets/roguelikeSheet_transparent.png",
  "assets/roguelikeChar_transparent.png"
]

PIXI.loader.add(ASSET_PATHS).load(hasLoaded);

var texture1 = PIXI.utils.TextureCache["assets/roguelikeSheet_transparent.png"];

var rect1 = new PIXI.Rectangle(0*17,0*17,16,16);

texture1.frame = rect1;

var sprite1 = new PIXI.Sprite(texture);



var texture2 = PIXI.utils.TextureCache["assets/roguelikeSheet_transparent.png"];

var rect2 = new PIXI.Rectangle(3*17,5*17,16,16);

texture2.frame = rect2;

var sprite2 = new PIXI.Sprite(texture);

The code above is me trying to load two different sections of the same sprite sheet and make sprites from those sections. What happens is that:

texture2.frame = rect2;

overwrites sprite1's texture, thus both sprites become rect2's section.

 

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