veggis

Subpixel render / pixelart scaling

Recommended Posts

So i've encountered a problem when it comes to rendering low res sprites and upscaling in phaser. I'm pretty sure this issue has been tackled many times, but i haven't found any good solutions to it.

The problem is that some pixels are getting wider than others. Like this:

Skjermbilde.PNG

My game is at 480x320 and im scaling the game with SHOW_ALL.

I've tried settin roundPixels to true and various CSS tricks. But nothing seem to change.

Anybody know a swift solution to this?

 

Thanks!

Share this post


Link to post
Share on other sites

I've encountered this a few times (Not just using canvas), but scaling either a little larger/smaller to something a bit more round usually solved the problem. Maybe that's the issue?

Hope it helped.

Share this post


Link to post
Share on other sites

Thanks for the reply!

@BlitZ - I've experimented with different sizes, but it didn't seem to change anything. I also tried to make sure that the canvas width and height can't be an odd number to make sure aspect and pixels per row are allways the same. (since 480x320 %2 == 0)

@samme - The game gets scaled. In other words the canvas and everything with it. I could do it the other way around, but that seem like unnecessary work.

@douglas - I can't quite see the relevance. Are you saying i have to create sprites from a tileset?

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.