thefailtheory

Phaser Iso and Kenney Tiles

Recommended Posts

These are 'proper' isometric ratio tiles, so you need to add this to your preload state, as by default the projection angle is for pixel art isometric ratio tiles:

game.iso.projectionAngle = Phaser.Plugin.Isometric.ISOMETRIC;

All you then need to do is change the spacing when you generate your tiles - 149 seems to work well:

      // create the floor tiles
      var floorTile;
      for (var xt = 0; xt <= 1024; xt += 149) {
        for (var yt = 0; yt <= 1024; yt += 149) {
          /* it should be a random with diffrent tiles */
          floorTile = game.add.isoSprite(xt, yt, 0, 'tile', 0, floorGroup);
          floorTile.anchor.set(0.5);
        }
      }

 

Share this post


Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now


  • Recently Browsing   0 members

    No registered users viewing this page.