Jump to content

Question about invertY of Texture and Sprite2D


PizzaLYJ
 Share

Recommended Posts

Hello everyone,

I am newbie in BabylonJS. When I study the playground example of Sprite2D, I have a question about invertY setting at Texture and Sprite2D class.

The texture constructor sets invertY to false at the line 5, and the Sprite2D constructor sets invertY to true at the line 11.

Does it mean that player.png caches in texture like the below, so the Sprite2D constructor needs to set invertY to true? And why Texture invert a picture automatically?

Thanks.

invertY_player.png

 

 

Link to comment
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...
 Share

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...