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cx20

glTF models for Skinning has orientation problem

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@Luaacro I confirmed that the rotation problem was solved. I updated the following status :)

https://github.com/cx20/gltf-test#gltf-10-sample-models

Is it real that the right hand coordinate system is the default? I was a little surprised :blink:

I previously wrote a comparative article on the WebGL library. In that article, I wrote that Babylon.js is a left hand coordinate system, so I have to correct it.

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