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NasimiAsl

infinity terrain in BabylonJs Geometry Builder

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Looks cool NasimiAsl how do you handle the blocks that are a super large distance from origin?  Also I have a ton of noise algorithms you might find of use.

was TERIABLE infinity any use to you on this?

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20 hours ago, ian said:

Will you build planets in Univerze algorithm.

I have a script for that if your interested... will spawn whole solar systems that are scientifically accurate based off a pseudo random system and calculations off the core star.

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i work on some demo for Babylonjs.com 

i write a full documentation for that too how i manage that . i share it after 2 days 

about noise : just i mix simplex with math 

meteoritool likes this

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3 hours ago, Pryme8 said:

I have a script for that if your interested... will spawn whole solar systems that are scientifically accurate based off a pseudo random system and calculations off the core star.

Maybe once, for any new game. I'll noted that!  (I just have to finish some things first). :) 

Pryme8 awsome idea and realization! Realy qul/big THING.

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It's a pity that this is done with ShaderBuilder because I understand nothing about it, it is much too complex and not enough to simplify as Babylon is. 

 The same with Babylon would be really cool.

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@Dad72 hi 

I Build This with Geometry Builder That is familiar a lot with BabylonJs (shader is depend with math  that is reason for complex )

any Way i try Make for you a clean Usable Sample today (thanks for your replay)

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