So I figured with a few people making some cool shaders now and the purposed improvements to the CYOS. I figured we should have a thread for shader development to showcase what people are making and talk about different methods and concepts.
To kick things off I figured id post a procedural skymap... this is a cleaned up version of the first on I posted last night and is based off a standard box element. I have not tested it in scene yet but the CYOS output is promising. Ill be looking to add volumetric weather here soon and will be making the suns position dependent on a light on the scene. Anyways feel free to comment it is pretty much a direct port of a Atmospheric GLSL process I found on github.
Does anyone have any good resources for volumetric cloud rendering with a light source? Im reading up on this first http://www-evasion.imag.fr/Publications/2008/BNMBC08/clouds.pdf