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WebGL - Using another renderer


Skeptron
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Hi all,

I'm using Spine and for that matter I'm using spine-runtime, their own JS library (phaser plugins were clearly not as complete / up-to-date). To use this lib I had to create a custom object (a SpineObject), and to implement its _renderCanvas and _renderWebgl methods.

For the canvas, I managed to properly render the animation. Works like a charm.

For WebGL, however, I'm struggling a lot. I don't know WebGL, which doesn't help. What happens is that I can't manage to make both renderers (Phaser and Spine) coexist. I can display my SpineObject OR the Phaser scene. 

Do you guys have any tips for coding such features? Any good advice on how to use two WebGL renderers, what to do and what to avoid?

 

Thanks a lot

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