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Weird rotation bug

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yes, i use scale, but still i dont understand why my sprite sees that weird, im not talking about the scale. In the third image sprite looks well but when i rotate it looks so bad like some parts of the sprite are not where they should be.

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12 hours ago, Branlin said:

More info pls

Browser, device, Phaser.Game object config

I already solved it, it was a gui plugin that i used for in main menu called "EZGUI" i dont know why when he calls to draw corners or images for the gui when i start the game that bug happens. I still dont know why this happen, if i use webgl renderer all goes fine, but im working in a gui just using phaser.make.text to "solve" it. Thanks for your reply :).

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