PEXMAR

WebGL Cloth

2 posts in this topic

Hi, I'm very glad to greet all of you. I'm new. I'm not a programmer. I dedicate myself to the artistic part. I'm a 3d designer. But a few months ago, I'm in a project.


In which we have a problem I hope you can give me some of your time and have answers that help to dispel my doubts.


The direct question is possible to export an object either obj, threejs or some other format that is loaded in the code and to be able to apply the cloth function that is found in the physical motors either babylon.js cannon.js oimo.js etc

I hope you can understand my question

Thank you

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Someone suddenly please that I can help I have an obj exported in .json that when loading it in the code the number of vertices instead of 60 gives a number of 200 I upload a capture

codigo.png

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