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Babylon.js + glTF Loader does not support glTF 1.1


cx20
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@Luaacro  Thank you for glTF 1.1 support :)

I updated the following status and examples.

https://github.com/cx20/gltf-test

https://cx20.github.io/gltf-test/

Although I think that there is no problem in general, there is a point to worry a little, so please check.

1. Several models are displayed in black color. I thinka the default color in glTF specification is gray color.

https://cx20.github.io/gltf-test/examples/babylonjs/index.html?category=tutorialModels&model=TriangleWithoutIndices&scale=1&type=glTF

screenshot.png

Appendix A: Default Material:
https://github.com/KhronosGroup/glTF/tree/master/specification/1.0#appendix-a-default-material

> If material.technique is not supplied, and no extension is present that defines material properties, 
> then the object will be rendered using a default material with 50% gray emissive color. 
 

2.Skinning animation is not smooth.

https://cx20.github.io/gltf-test/examples/babylonjs/index.html?category=tutorialModels&model=SimpleSkin&scale=1&type=glTF

The glTF tutorial skinning animation sample is smooth. I think that glTF Loader of Babylon.js should be smooth as well.

screenshot.gif

glTF Tutorial - Simple Skin:
https://github.com/javagl/glTF-Tutorials/blob/master/gltfTutorial/gltfTutorial_019_SimpleSkin.md

 

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