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Can I the engine axis ?

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I have a silly question upfront:



I understand you want to switch the Z and the X. If you leave the Y as the up vector (which is fixed), you can always rotate your camera 90 degs to the right or left, and then Z is the axis parallel to your screen, and X is the depth. 

This is obviously a hack. Babylon.js has a predefined axis system, and it is hard to change it globally. A lot of the different systems )for example the inputs of the cameras) are set to use this axis system.

But maybe someone else has a better solution? :) 

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