Deltakosh

Road to Babylon.js v3.0

6 posts in this topic

Hello all, next version will certainly be 2.6 but it could also be 3.0 depending on my progress regarding WebGL2.0 support

I'll use this thread to track progress.

Done so far:

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Great news, but I think there is no need to rush, since all browsers will (as usual) take time to fully and natively support WebGL 2.0, probably still a full year... But I can be wrong, that would be awesome ! How is Edge roadmap on that ?

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Sounds awsome!

I would totaly love to see Multiple Render Targets, wich is part of WebGL 2. Making modern deferred Lighting possible!

Keep up the good work!

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I remember when my parents bough me my first PC, i was about 12, i started to buy me some game magazines to play demos, the hole day and the hole night (my mother was worried ) but i guess i was not much different from any other child. So after two months some Graphic Card Company releases something new (hardware-accelerated T&L or - can't recall it right)  and every developer just run into it, so i can't play half of the demos no more, with my nearly brand new PC , i was angry.

From my experience the game industry always pushing the limits.

So babylonjs supports now 2 of 88 WegGL2 functions, right ? :)

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