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How much of a performance gain using powers of 2


ecsancho
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For mobile, I'm happy with 2048x2048. Most devices do support 4096x4096 now, but I found that some devices would stutter sometimes, when the texture was being uploaded to the gpu, and older iphones showed weird artifacts But you want as few texture swaps as you can, which rules out 1024x1024. So 2048x2048 was the sweet spot for my needs

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