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Water Material to Mesh


reddozen
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No matter what I do, I cannot get water material to work with existing meshes. I'm assuming that it doesn't work, and will only work with built in "ground" meshes. If so, this is a problem. My scene below is a good example. Odd shaped pool where a plane wouldn't work. Any help would be appreciated. I'm at a loss.

http://red12.studio/Demos/Web/index_water_test.html

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unrelated but still cool - stargate: http://www.babylonjs-playground.com/#1SLLOJ#232

Edit: still unrelated: it feels like I am pretty close making the iris work..but to tired to keep trying: http://www.babylonjs-playground.com/#1SLLOJ#234 anybody care to help? :P

Edit2: I was kinda done with the iris and it was pretty cool... then the playground crashed...all progress gone...sucks :(

 

Back to topic: can't you just add the water features like @jpdev demonstrated after importing the mesh? I mean leave them out in the 3D model and be creative with code to at them in the right shapes, place and rotation... you get waterfall all over the place: http://www.babylonjs-playground.com/#UHILW ... add some particles to the end of the waterfall, too, to make the water splash! ;)

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