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WebGL2: Fastest way to render 10 million sprites?

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I was wondering what would be the fastest way to render 10 millions similar sprites (let's say a blue filled circle with 5 pixel radius), given that the screen coordinates are stored in two UInt16Arrays x and y. I was told that WebGL2's instanced drawing is exactly what I need, however, being a novice with WebGL, I'm a bit lost. Does three.js provide an API for me to do it, or should I go deeper in the technology stack?

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