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StarGate with Iris Demo


iiceman
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After the playground failed me on my last try I did a local version and ported it back to the playground: http://www.babylonjs-playground.com/#2GGYT7#2 (can't let that little playground defeat me ;) ).
No imported meshes, just the textures for the ground. The geometry is all build with native babylon tools. Push the button to open close the gate. That's all there is to it :P

Edit: updated playground, added fancy button animation :D

I thought about playing around and creating a scene wir PBR materials, but I stopped here since I already liked it and I have no clue about PBR yet... but one day I will use PBR for sure!

By the way: I actually wanted to use starfieldProceduralTexture, but it didn't work. I left it in there anyway and reported it in the bugs section.

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@Nabroski that somehow throws a lot of errors for me ( Version 55.0.2883.87 m ):

babylon.js:3 BJS - [22:40:17]: Unable to compile effect: 
t._ErrorEnabled @ babylon.js:3
babylon.js:3 BJS - [22:40:17]: Defines: 
t._ErrorEnabled @ babylon.js:3
babylon.js:3 BJS - [22:40:17]: Error: ERROR: 0:2: 'in' : storage qualifier supported in GLSL ES 3.00 and above only  
ERROR: 0:3: 'in' : storage qualifier supported in GLSL ES 3.00 and above only  
ERROR: 0:4: 'in' : storage qualifier supported in GLSL ES 3.00 and above only  
ERROR: 0:10: 'out' : storage qualifier supported in GLSL ES 3.00 and above only  

... and I have no idea what they mean... crazy shader stuff :D

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