Ezelia

looking for best HTML5 in-app purchase solution

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Hello community,

 

I'm working on a game witch will need in-app purchase feature.

since the game is in HTML5, I'll wrap it using cocoonjs, and I'm looking for optimal solution to include IAP.

 

I know cocoonjs allow using Android/iOS/Amazon native IAP, but this suppose slighly different implementations.

 

is there any good unified IAP solution that work with all platforms : Web + cocoonjs (Android/iOS) ?

 

 

what are your experience regarding IAP solution ? best practices / things to avoid ?

 

 

Thank you :)

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Aren't you forced to use Apples system for In-App Purchases on iOS devices?

 

yes I think so, but what I was looking for is a JS library that wraps different purchase APIs :D , don't know if such thing exist.

 

 

 

Also, I never saw in-app purchases for web-based applications on a mobile device.

 

isn't Facebook purchase API compatible with web mobile apps ?

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Thats true, but facebook is offering a explicit hook for the API to be accessable over the web.

 

Afaik, apple doesn't do that outside of objective-C, so that might be there reason for the missing payment APIs in that sector. I think its just not possible.

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I think I'm going to use cocoonjs to wrap my application for Android/iOS/Amazon as they provide access to native payement API.
I'll use Facebook for web version.

If the APIs converge, I'll try to write an abstract API payement for HTML5/Cocoonjs

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Aren't you forced to use Apples system for In-App Purchases on iOS devices?

 

Also, I never saw in-app purchases for web-based applications on a mobile device.

 

There's an Impact game called Legend of Equip Pants where the game developer is represented as a character in the game. When you talk to him, you have the option to buy him a drink, which brings up a google wallet modal box to tip the developer. It's a pretty neat idea.

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