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gamify

tile map and tile object

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This sounds like maybe a pointer event ordering thing? By default, pointer events trigger on objects "top-down". So if you have an entity that is above a background layer, the entity will receive the pointer event first, and can choose whether that event propagates to entities and layers below it. The event propagation model is similar to the capture phase in W3C events. If you want to prevent propagation, your event handler just needs to return false.

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