PixelProgrammer

How do you extend Phaser.Weapon?

Recommended Posts

Hi there,

 I want to extend Phaser.Weapon so I can create my own custom weapons. 

I know that you extend groups by using 

Weapon.SingleBullet = function (game) {

    Phaser.Group.call(this, game, game.world, 'Single Bullet', false, true, Phaser.Physics.ARCADE);

    return this;

};

Weapon.SingleBullet.prototype = Object.create(Phaser.Group.prototype);
Weapon.SingleBullet.prototype.constructor = Weapon.SingleBullet;

But what about the weapons group? Are there any examples out there for this?

 

EDIT: I used 

Weapon.SingleBullet.prototype = Object.create(Phaser.Weapon.prototype);

and it seems to work. However, when I try to fire my bullet I get the following error

Cannot read property 'getFirstExists' of null
    at Pistol.Phaser.Weapon.fire (phaser.js:101053)

 

Share this post


Link to post
Share on other sites

Join the conversation

You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.

Guest
Reply to this topic...

×   Pasted as rich text.   Paste as plain text instead

  Only 75 emoji are allowed.

×   Your link has been automatically embedded.   Display as a link instead

×   Your previous content has been restored.   Clear editor

×   You cannot paste images directly. Upload or insert images from URL.

Loading...

  • Recently Browsing   0 members

    No registered users viewing this page.