Elmigo

AsterWaster Game

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Name: AsterWaster
Genre: Arcade
Related games: Asteroids, Crimsonland
Localization: russian, english
Platform: only desktop browser
Programming language: JavaScript
Engine: QICIEngine (phaser wrapper, great engine but died without popularity) http://qiciengine.com/
Dev Time: 217 hours
Play demo online: http://elmigo.ru/aster/

Source code: https://github.com/Ogimle/asterwaster

My little home project which i develop at free time for soul. No planing any monetization.

This is my first project using this engine, so many things can probably be done more efficiently.
All optimisations (if any) will be done after the main development phase is finished

 

mainmenu.jpg

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upd: reprog skill firerate - skill become linear. fire speed get speed bonus for timeout 1.5 sec when asteroid will breaked. when new aster will breaked inside timeout then timeout will be restore. add firerate icon on right screen which losing alpha with timeout

demo http://elmigo.ru/aster  updated, skill avail in shop (press ESC)

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Interesting idea!

Some comments:

- It should be "Let's Battle". Spellcheck your game.

- your UI needs a lot of work

 

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Quote

- It should be "Let's Battle". Spellcheck your game.

thanx

Quote

- your UI needs a lot of work

have you any offers or advices?

upd:

change using window.storage to ingame wrapper game.storage (is more comfortable)
change localization, move texts to excel  - no hardcode now (look at screen)! i love qici more and more :)
option mute sound
option disable drag (ship dont stop, for hardcore lovers)

scrshot_382.jpg

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have a lot of hard work, can dev at holydays only

added random bonuses
additional life with 1% chance
rapidfire and 1000 to score with 10% chance
added some buttons

demo updated

scrshot_442.jpg

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added scene "credits" link at bottom right corner of main menu

qici is great! component "dom" add html overlay above canvas!
will do game & gui separated from qici ide is possible easy

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demo http://elmigo.ru/aster  updated

new enemy showing on the radar
smaller size flying random bonuses
shop shotcut moved to CTRL
removed tutorial button from main mene
new enemy added in demo game of main menu

project almost over... last checkpoint is balance

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