Elmigo

AsterWaster Game

20 posts in this topic

Name: AsterWaster
Genre: Arcade
Related games: Asteroids, Crimsonland
Localization: russian, english
Platform: only desktop browser
Programming language: JavaScript
Engine: QICIEngine (phaser wrapper, great engine but died without popularity) http://qiciengine.com/
Dev Time: 217 hours
Play demo online: http://elmigo.ru/aster/

Source code: https://github.com/Ogimle/asterwaster

My little home project which i develop at free time for soul. No planing any monetization.

This is my first project using this engine, so many things can probably be done more efficiently.
All optimisations (if any) will be done after the main development phase is finished

 

mainmenu.jpg

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upd: reprog skill firerate - skill become linear. fire speed get speed bonus for timeout 1.5 sec when asteroid will breaked. when new aster will breaked inside timeout then timeout will be restore. add firerate icon on right screen which losing alpha with timeout

demo http://elmigo.ru/aster  updated, skill avail in shop (press ESC)

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grafics updated, demo updated

thanx Morabaraba for openart link. i get good set for game
thanx qiciengine for cool. i reskin game without migraine

 

 

scrshot_376.jpg

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updated fire rate as i wish
its rase step by step with getting speed points, point equal to 20%, points count equal to skill level
and lost each gained point in 5 sec timeout

demo http://elmigo.ru/aster/ updated

scrshot_379.jpg

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Interesting idea!

Some comments:

- It should be "Let's Battle". Spellcheck your game.

- your UI needs a lot of work

 

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Quote

- It should be "Let's Battle". Spellcheck your game.

thanx

Quote

- your UI needs a lot of work

have you any offers or advices?

upd:

change using window.storage to ingame wrapper game.storage (is more comfortable)
change localization, move texts to excel  - no hardcode now (look at screen)! i love qici more and more :)
option mute sound
option disable drag (ship dont stop, for hardcore lovers)

scrshot_382.jpg

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added options "disable drag" and  "seamless world" for hardcore lovers

with this options ship dont lost velocity and jump in mirror position when it hit the sides like rocks and gems

demo http://elmigo.ru/aster  updated

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added skill resonator
after teleport with countinue pressing spacebar the ship emits waves
each wave hit asteroid with 1 hp
wave count equiv the skill level

teleport updated and give 3sec invulnerability after jump

demo http://elmigo.ru/aster updated

scrshot_393.jpg

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have a lot of hard work, can dev at holydays only

added random bonuses
additional life with 1% chance
rapidfire and 1000 to score with 10% chance
added some buttons

demo updated

scrshot_442.jpg

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added scene "credits" link at bottom right corner of main menu

qici is great! component "dom" add html overlay above canvas!
will do game & gui separated from qici ide is possible easy

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there is no updates, but spent two hours and add inited version of new enemy (white circle :)) which fly on the field and stole gems

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there is no updates, but spent 8 hours for steering behaviors avoidance template... it work quite good but not as i want

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demo http://elmigo.ru/aster  updated

you can see new enemy witch appear on field if gems exists.
gem cheking per one second
if it coollect all gems then teleport away from field
if you shoot them then it teleport

scrshot_486.jpg

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demo http://elmigo.ru/aster  updated

new enemy showing on the radar
smaller size flying random bonuses
shop shotcut moved to CTRL
removed tutorial button from main mene
new enemy added in demo game of main menu

project almost over... last checkpoint is balance

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