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3ds Max : Multi-anim in a bone


Florent Glibert
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Hello everyone,

 


I have a question related to the 3ds max exporter.

 


I would like to export several animations linked to a bone (not bibed)

Ex : I model a Box. I link to him a single skeleton and apply two animations :

Anim00 : opening the Box

Anim01 : Closing the box.


Is it possible that these two animations are differentiated after export (in the .babylon, with time and keys)? In such a way that I can activate either one or the other? If so, what method can I use?

 


Thank you in advance for taking the time to read my post and for your help.
Best regards,
Letsbro team.

@Deltakosh

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Hello!

it is possible. We supported named animation range. They will still be part of the same big animation but you will be able to start them individually.

 here is how to create one:

https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.skeleton.ts#L91

and how to start one:

https://github.com/BabylonJS/Babylon.js/blob/master/src/Bones/babylon.skeleton.ts#L191

btw if you export from Blender this is supported directly.

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