Firenibbler

Should you bother with making your own game engine or graphics library? Just Ask Kalvin.

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Check out the latest post from Firenibblers Blog on developing personal libraries, tools, and engines! Featuring an interview with Kalvin, a programmer experienced in developing developing personal tools, specifically graphics engines.

 

http://www.firenibbler.com/2017/02/should-you-bother-with-personal-libraries-engines-or-tools-just-ask-kalvin/

scheffgames likes this

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I agree, writing personal libs it's a big time saver in the long run and easier to reuse then copy/pasting code from one project to another.

Firenibbler likes this

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