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Callibrating 3D object Rotation


Abdullah
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Hi Everyone,

I am developing a multi player 3D motion sensor game' Air Table Tennis', in which mobile is acting as a racket, I am using Quaternion for rotation of mesh, problem is that how to calibrate mobile motion with the mesh in the BJS, though it's moving but its not calibrated. How to set some origin or something that when game start racket on my game screen will be in same position as i am holding my mobile.

 



Sorry for my bad English!

Thanks in advance :)

 

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