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my sprite can't move


LaaW
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Hi, I started making simple pong like game in phaser but i don't really want to use any tutorial step by step so i started making game, when i try to make movement for paddle i saw first problem.

My paddle don't move and completely i have no idea why. Anybody can show me what's i'm doing wrong?

There is a main file with js


//this game will have only 1 state
var GameState = {
    


//load the game assets before the game starts
  preload: function() {
    //adding sprites
    this.load.image('ball','assets/images/ball.png');
    this.load.image('paddle','assets/images/paddle.png');
  },
  //executed after everything is loaded
  create: function() {    
    //adding background
    game.stage.backgroundColor = '#d3de33';
    //adding ball
    ball = this.game.add.sprite(game.world.centerX,game.world.centerY,'ball');
    ball.scale.setTo(0.1);
    //adding paddles
    paddleLeft = this.game.add.sprite(5, game.world.centerY, 'paddle');
    paddleLeft.anchor.setTo(0.5,0.5);
    paddleRight = this.game.add.sprite(795, game.world.centerY, 'paddle');
    paddleRight.anchor.setTo(0.5,0.5);
    //paddle movemment
    if (game.input.keyboard.isDown(Phaser.Keyboard.LEFT))
    {
        paddleLeft.x -= 50;
    }    else if (game.input.keyboard.isDown(Phaser.Keyboard.RIGHT))
    {
         paddleLeft.y += 50;
    };
  },
  update: function() {
},


  render(){
        //render paddles
        game.debug.spriteInfo(paddleLeft, 20, 32);

  }
};

//initiate the Phaser framework
var game = new Phaser.Game(800, 600, Phaser.AUTO);

game.state.add('GameState', GameState);
game.state.start('GameState');

 

pong.rar

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Hi LaaW,
you are checking for keyboard inputs in the create function, so just once when the game starts.

Use the update functions, instead, and it works fine, like this:
http://jsfiddle.net/vq6ubnfo/

As shown in the Phaser keyboard example, too:
https://phaser.io/examples/v2/input/keyboard

Phaser examples are a good start too, if you don't want to follow step by step tutorials.

Cheers! :)

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