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Ridge Batty

ShaderMaterial is broken in 3.0

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After wrestling countless hours with a problem (as you do) I came to the conclusion that ShaderMaterial is broken in 3.0. More accurately, I can't get texture lookups to work in vertex shader. But they do work in Babylon 2.5

Add this line in any vertex shader and it wont compile:

vec4 test = texture2D(textureSampler, uv);

 

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