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[Solved] Rollback convertToFlatShadedMesh()


c75
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the whole mesh imho ...

when converting to flat shadded, some shared vertices are duplicated... so you get finally  more vertices than the original mesh used to have. As you don't know the initial geometry (what vertex is shared, what is not, how many indices, etc), you can't revert once the flat operation done, because there's no way to retrieve where the indices/positions where added or not.

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