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haestflod

octree dynamicContent and mesh.dispose

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Hi, I was debugging using temporary meshes and noticed that if you just dispose the mesh after adding it to the octree.dynamicContent it stays there even after dispose.

Here's a playground where I create 500 meshes and then add them to octree.dynamicContent and then dispose of all of them and the dynamicContent keeps all 500.

http://playground.babylonjs.com/#1YPN4G#2

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