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yorke

Interpolate bone rotation from actual pose to rest pose

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Hi all, is there a way to interpolate actual bone rotation to have a "smooth" transition until it returns to rest pose?

Explaining better: I can set rest pose on a bone by doing:

mesh.skeleton.bones[19].setRotationMatrix(mesh.skeleton.bones[19].getRestPose().getRotationMatrix())

but obviously there's no transition between two poses by this way. How to interpolate along N steps between the two rotation matrices?

Tnx

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