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[WIP] My current game !


jogutierrez
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Hello, we develop a new  side-scrolling platform game, is about a car that jump different obstacles and uses turbo (nitrous like need for speed). We are going to use 2 main buttons, for jump and accelerate with turbo, register mouse listener and mapping them to touch listener in case we detect a touch device (moderniz library for example). We construct the game under 480x320 resolution, we use a main div scale 100% to the screen and centered canvas that scale width ratio (480x320). And are going to use two group of images, low res and high res and load them. We need recomendations. our idea is correct??? what resolution or width of the screen we use to select low resolution and high resolution? what image resolution we could use for high resolution? Any opinion will be apreciated.

 

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There's no rule for 'use this resolution', it depends on the game. I expect your game has lots of scrolling and motion in it, in which case the less actual pixels you are having to redraw the better, so smaller will = faster. Really, try experiment and see, across a range of tablets. The slow rubbish ones AND the iPads and Nexuses.

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Okay, thank, i understand, you are right our game have lots of scrolling and motion, we going to be alert with the speed. What do you think about scale the canvas per ratio????? (property width and height, hardware scaling no??). For example on 1080x1920 (Galaxy S4), ratio 480x320 (we uses that), on landscape orientation the canvas scaled about 1620x1080, is large!.

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