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Wrong textures on parallel projects


sidx
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I have two projects (Project A & Project B). Each of these projects have a folder „assets“ with a babylon file and a textures inside. Both projects use a texture „sample.png“ with different content (but the same filename).

Now I realized, when I open each project in a browsertab, switching from the tab with Project A to the tab with Project B and refresh the tab (not clearing the cache with the indexedDB), I have the „wrong“ texture from Project A on my model of Project B !

 

Is this a known bug ? Do I have to use unique texture / folder names ?

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  • 2 weeks later...

Ok, just uploaded the projects to OUR server - and I can't reproduce the error. Same projects on the CLIENT server - still the same problems. So, obviously a problem of a weird server configuration.

If you still want to see one part of the project - here it is :):

Manual drumback

It's an interactive manual for office chairs. In 2004 offline-versions of these manuals were awarded with the „iF Design Communication Award„ and now WebGL has the potential to bring them to the browser.

 

Thanks for your support! Hope you like it!

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Just for check i see same error after remove isReady (in standard material) but it is for timing - loading error 

it is exactly happend when some texture is loaded but after that be success set to 2 or more other object samples

but after refresh page you see correct ressult ( maybe you cant see that with fast network )

 

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