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[Haxe: Flambe] Cartoon Network: Wabbit Mountain Madness


Zamaroht
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Wabbit Mountain Madness

Hello! This is a project we got commissioned by Cartoon Network while I was working in Artik Games, it was released at the beggining of this year.

It was developed on Haxe: Flambe, compiled for HTML5 with desktop and mobile compatibility. It weighs just 15mb and runs pretty smoothly even in older hardware, like Galaxy S3. More on the technical details below, here is the game link, a gameplay video and a screenie:

Play it! http://www.boomeranghq.net/games/wabbit-mountain-madness
Mirror: http://www.cute-games.com/game/7854/wabbit-mountain-madness.html

Gameplay Video

Sreenie
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The game was developed by a three-person team during one and a half months. I participated as programmer, togheter with a 2d artist and a game designer.
On the technical side of things, I choosed the Haxe: Flambe engine because it was one of the only ones fitting the constraints we had in place:

  • Compiles to HTML5
  • The game weighs less than 20mb
  • Compatible with desktop and mobile inputs
  • Performs well on mobile browsers
  • Makes it possible to compile to native Android using Adobe Air (although finally this didn't happen)

Being my first experience with Haxe, I felt really comfortable with the language and tools available. We worked most of the animations in Flash and used the import tool Flambe provides. The API also has a very useful Script class which makes tweening and sequencing a breeze, really painless. It's also possible to communicate to the browser from inside the game, which allowed me to develop an internal tool used for level-design, with a hacky combination of flambe, javascript and php.

Anyway, I hope you enjoy the game and I'm open for questions!

I'm currently freelancing so feel free to contact me if you are interested in hiring me for some work :)
http://zamaroht.com/about

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