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Phaser Animation Tools


exc_html5
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Howdy Everyone! We are looking at creating a game in phaser for the first time and were leaning towards creating something in vein of "Limbo" (yes, I know that game was all 3D made to look 2D). What are good tools for exporting bone based animations to phaser for development/programming? We would be using bones on flat geo with sprites. We are BabylonJS veterans and we've used a combo of Maya and Unity3D to export animations to that platform, but Phaser I'm not sure what programs export to a Phaser friendly format. Trying to figure out the workflow for our artists. Thanks for any input!

-Chad

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For 2D skeletal animations with Phaser you can use:
 - Spriter by Brashmonkey (https://brashmonkey.com/) and use Spriter Player for Phaser (https://github.com/SBCGames/Spriter-Player-for-Phaser),
 - Spine by Esoterics software (http://esotericsoftware.com/) and use phaser-spine https://github.com/orange-games/phaser-spine
 - or Creature (http://creature.kestrelmoon.com/) with its Phaser support

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 I started with Spriter as it was only free solution which I could test from start to finish. As I invested time into making Spriter Player for Phaser, I already stayed with it (just purchased Pro version later - good thing is there are some sales from time to time - it was for 1$ in Humble bundle last Christmas). Also, I did not need extra features like mesh deformations etc. Spriter UI is pretty crappy and it takes some time to learn it, but what counts are results in your game - and from this point of view any skeletal animation looks nicer then just keyframes.

 Regarding Creature, not sure, whether it can run in CANVAS mode? This is the same for mesh deformation - forget it in CANVAS mode.

 To complete the list, there is also DragonBones (http://dragonbones.com) For me, I always felt dizzy when visited their pages and I have no idea, whether it works only with flash or without it...

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Ah nevermind, looks like upon doing google search, Canvas is a fallback whenever WebGL isn't available. I would assume that almost all modern phone and desktop browsers support webGL, so that shouldn't be any issue right? Only thing that worries me is I saw a comment that says " If you want to use the debug features, you need to use CANVAS mode. " That seems a little foreboding. 

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