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Particle System Raycast?


JackFalcon
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Hello,

    Looking into the particle system, http://doc.babylonjs.com/overviews/solid_particle_system,

    Wondering...

           Can particles be detected with raycast?

 

     When trying this:

      var  hitInfo = ray.intersectsMeshes(particleArray);
    

      Gets error:

          i.getWorldMatrix is not a function, and I see why...

      Tried: {isPickable: true},  same result.

 

      Guess: attempting to draw a line and use intersectsMesh()...

     Would that be a good approach, or other suggestions?

 

      UPDATE: drawLines(), dispose() and intersectsMesh() did work. Still open to other ideas. 

 

 

 

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