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Light from blender exporter


TomaszFurca
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In your first post, blender image is a render, you can't export a scene planned for precalculated production to realtime.

The only solution to tend to equal render between precalculated (blender render, cycles, vray, etc) and realtime scene is to bake lighting. But, I assume you want a dynamic light for your fire.

So, you have to tweak BJS settings, among others : scene ambientColor to simulate night lighting, and shadowGenerator using fire light.

You can also mix bake and dyn lighting :

  • lightmap textures (put their in ambientTexture channel of your materials) for a nice realist night lighting, baked from a precalculated lighting,
  • dynamic lighting whit shadows, tweaked directly in BJS.
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