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Game design open-source


kapu
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Hi there, I would like to develop a 2D game using my laptop under linux, and phaser. In order to design the map I think I will use Tiled, but what about the sprites, heroes, etc?

I saw that Inkscape was a good software fot his, but I'm more used to GIMP, would it be a good way to draw characters, trees, etc? Or is there other goods, open-source softwares?

 

And I would like to make my game open-source, where could I see which licenses I can use?

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Heya @kapu, here is my very personal opinion:

- GIMP is decent but quirky, I prefer Pinta (https://pinta-project.com/pintaproject/pinta/ / https://github.com/PintaProject/Pinta) when I need it to have some basic Paint or Krita for an actual Photoshop alternative (https://krita.org / https://github.com/KDE/krita)

Inkscape is quite dreadful in terms of UI and UX but has a lot of features, one being able to support svg (Krita supports them too, btw)

So yeah, GIMP and Inkscape are very known and popular in the linux world but there are definitely better and more moden alternatives out there.

List of licenses: https://opensource.org/licenses, I would suggest MIT if you want to be REALLY nice to any developer in the world (from the young student to the seasoned commercial developer) or GPLv3 if you want to force people to keep your stuff open-source always and regardless.

TL;DR-License: https://tldrlegal.com/, cool tool for getting the salient points of each license.

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10 hours ago, Nesh108 said:

Heya @kapu, here is my very personal opinion:

- GIMP is decent but quirky, I prefer Pinta (https://pinta-project.com/pintaproject/pinta/ / https://github.com/PintaProject/Pinta) when I need it to have some basic Paint or Krita for an actual Photoshop alternative (https://krita.org / https://github.com/KDE/krita)

Inkscape is quite dreadful in terms of UI and UX but has a lot of features, one being able to support svg (Krita supports them too, btw)

So yeah, GIMP and Inkscape are very known and popular in the linux world but there are definitely better and more moden alternatives out there.

List of licenses: https://opensource.org/licenses, I would suggest MIT if you want to be REALLY nice to any developer in the world (from the young student to the seasoned commercial developer) or GPLv3 if you want to force people to keep your stuff open-source always and regardless.

TL;DR-License: https://tldrlegal.com/, cool tool for getting the salient points of each license.

Just wanted to add my own view here on inkscape, it can be really annoying but I picked it up at the beginning of the year and it's great for all graphics from the game and the website, and using graphics on either is really easy thanks to the fact it export as SVG

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Okay, thanks for your returns @Jammy and @Nesh108 ! 

I'll trys these softwares, and take more time for Inkscape =)

There is also [piskelapp](http://www.piskelapp.com/) for the pixel-art style (but I'm not going to use it for this game I think).

 

Ah, and for mixing the sound, I thought about [audacity](http://audacity.fr/) for wind, walk, etc. Do you know others?

 

About the licences, I'm a bit aware of what exists. This [website](https://choosealicense.com/) is cool about that. I was particulary wondering about different licences for the same game:

- CC-BY or the sounds

-CC-BY-SA for the assets, sprites, etc.

- MIT for the code

etc.

And how to mix them, just specifying it individualy?

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