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Water material


max123
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Hi,

I'm using the brilling water material and would like to change a couple of things:

- Specular highlights are currently black near horizon, and I'd like to change them to white as it would look more natural.
- Use either an alpha falloff or a different mesh (more like a curved disk) as a surface, as using a plane makes horizon square.

water.jpg.83d6491228ad8b0a9e4757ccf4dffa3b.jpg

Would appreciate any suggestions.

P.S. The water materials works great on my veteran iPhone 5s. No slowdowns! 

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Forget about "dark bits": I figured it out: it uses scene's clearColor.  If you set it to (0.95, 0.95, .95) you'll get classic eggshell-white. :) 

Still interested in how to generate a nice curved horizon, short of importing a mesh.

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