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It's that time of the year again - time to start thinking about the js13kGames competition. The sixth edition will start on August 13th, 13:00 CEST and will run for a month. For those who don't know it yet: it's an online competition for HTML5 game developers where the fun part is the file size limit set to 13 kilobytes. Check the rules for details.

js13kgames-banner.jpg.39685b6d7aead38d1fb6a7ffff7ff085.jpg

There are always notable judges, lots of cool prizes, and free t-shirts for all entries shipped worldwide. See the forum topics from previous years for reference: 2013, 2014, 2015, 2016. Follow the compo profiles on Twitter and Facebook to be up to date with all the news and announcements.

I'm looking for prizes and sponsors, so if you can help with either of those please get in touch!

So, who's going to participate?

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6 hours ago, rskgames said:

I tried but failed to submit a game last year. Will try this year.

Good luck this time then!

Be sure to visit our Slack channel - folks there are more than happy to help if you have any issues with your entry.

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Great, looking forward to this!

As I transitioned from commercial gamedev into another dev occupation, I can finally afford making experimental games for fun, without feeling of missing out in terms of money :)

b10b, scheffgames, Mattia and 1 other like this

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On 16.06.2017 at 7:38 PM, Red Spark said:

As I transitioned from commercial gamedev into another dev occupation, I can finally afford making experimental games for fun, without feeling of missing out in terms of money :)

Sounds great, enjoy the competition then!

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There are already some updates and additions.

Sponsors:
- Mozilla

Judges:
- Jupiter Hadley

Prizes:
- 3 × Evil Glitch game
- 13 × Phaser Editor

More coming really soon!

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I didn't hear about this last year until it was already over, but I'll gladly think of something to enter this year. Thanks for the update!

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By the way, is there any better alternative to SoundBox sound engine for the purpose of this competition?

May be somebody already has a working minified version of their player.js?

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Hoping that inspiration will hit once you reveal the theme so I can participate for the 5th time :)

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20 hours ago, remvst said:

Hoping that inspiration will hit once you reveal the theme so I can participate for the 5th time :)

I do hope you'll find the motivation as the compo wouldn't be the same without you :D

In the meantime - next update.

Sponsors:
- Codility

Judges:
- Tomasz Wesolowski

Prizes:
- 2 × Asset Forge tool
- 10 × Kenney Game Assets 2
- 5 × ImpactJS game engine
- 1 × Proto.io account

 

sanojian likes this

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Next update.

Partners:
- Jscrambler
- BLUR

Judges:
- Pedro Fortuna
- Pablo Farías Navarro

Prizes:
- 7 × WebStorm license
- 3 × Jscrambler license
- 5 × Kendo UI license

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Next update.

Partners:
- AirConsole

Prizes:
- 5 × Complete Mobile Game Development Course
- 5 × Virtual Reality Game Development Mini-Degree
- ∞ × AirConsole Hero
- 5 × Making Money with HTML5 ebook
- 3 × CodePen Pro account
- 2 × $13 Amazon voucher

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hi @end3r im just wondering about the package size rule. E.g. if my code is 40kb, but once compressed into zip is 13kb - would that count as a valid entry?

Thanks, Jam

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12 hours ago, Jammy said:

im just wondering about the package size rule. E.g. if my code is 40kb, but once compressed into zip is 13kb - would that count as a valid entry?

Yes, absolutely. The size limit is for the zipped package only - it doesn't matter how big your initial source code or assets are.

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