My New Phaser Game: Adventure of Ryan Hunter

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That jump feels really really weird for a platformer. You should be able to control movement in the air, because that's what is intuitive to this type of game. It felt really limiting to not be able to move while jumping. I like the design of the game, and the enemies are interesting. But maybe make the first level simpler to get the player used to the controls. It's too much going on at once.

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