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Need (paid) help optimising a Phaser game


soylomass
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Hi, I am the (sole) developer of this io game. Honestly, I've done the most I could to make it work as good as possible, but it still fails to work well in low/mid end computers (specially in the "deep" and "swamp" biomes), and I think that this is causing a lot of people to give up playing it.

I don't know if this is the correct place to ask for this, but I would like to have someone who has experience in Phaser, to see the client code and do all the modifications he/she considers to make it work better.

Of course I would pay for this, we can discuss the amount.

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3 hours ago, Arcanorum said:

Have you read through this? http://phaser.io/tutorials/advanced-rendering-tutorial

It does say it uses features from 2.7.0+, but there is still a lot of useful info that will apply to 2.6.2.

Also, use bitmap text instead of the Phaser text objects if you aren't already.

Hi, I'll take a look at that.

I don't think I can use Bitmap Text honestly, as I render the chat with Phaser, and I have to support non-alphabetical languages (like Chinese). Having a bitmap with thousands of Chinese characters would take a lot of space I guess. Do you think that rendering the chat with HTML would be better?

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