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Befive.Info

BeFive Smart Ball

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This game is now open sourcehttps://github.com/BeFiveINFO/befive-smartball

 

Title: BeFive Smart Ball

Platforms: Browser with WebGL enabled.

Game Link: http://play.befive.info/smartball/

Instruction Cardhttp://play.befive.info/smartball/#modal

Description: This is a 3D video game version of an old game machines based on pinball. Press start button to dispense balls. Click on the white button and hold until the button turns to green. If you release the button when the green light is on, a ball is launched. Please try using SPACE BAR to shoot balls which is easier than using mouse button. When your balls fall in any of those holes, you are rewarded with a certain number of balls.

Game tips: Exchange a number of balls at a time, then keep on shooting as fast as possible to increase your chance of winning balls.

Keyboard shortcuts. SPACE BAR: shoot a ball. P: Payout. S: Start. F: Full screen. C: Reset camera position. T: toggle control panel.

Additional notes: This game uses Oimo.js (for physics engine) and Three.js (3D rendering). 

This is my 4th html5 game to publish and is the first I made in 3d.

Please feel free to leave feedbacks. Thank you in advance for checking the game out.

5953f246b867c_ScreenShot2017-06-28at19_14_47.thumb.png.e5261867210bf7f1717904620d41f0e3.png

 

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I didn't know my PC could get that loud... I'm running a gaming rig and it was laggy (low fps) and thrashed my fans, any idea what might be the problem?

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Thank you for trying. I am using Three.Js library for the game. I have tried optimization but it does not seem to be enough.

I have developed the game on Macbook Pro 15' Early 2011 with AMD Radeon HD 6750M. The fan is relatively loud but not much when the game is running.  Of course the game starts lagging and the fan runs so loud when there are other intensive tasks running in the background. Tested in Chrome, Safari and Firefox running on MacOS 10.12.5.

Do you mind sharing information of your PC environment? And approximate room temperature at that time.

Thank you!

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i ran the game fine on an old C2D laptop with old radeon but still WebGl compatible ;) ok the fan start but as usual when doing non mainstram web with chrome ; fluid rendering. From a gameplay point, i am not a big fan of the timed launch (like a pinball) and would have preferred a one shot catapult that you can hammer and launch lots of balls in a quick time, but then maybe the fan will start to be loud ;) just my opinion. And you need sounds, it's pachinko!!!

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@totor Thank you for feedback!

The gpu on mine was recently "blacklisted" by Chrome web browser but enabled by option. The mac was recalled and sent to repair last year. I am always using this computer with a fear of the last day to come at any moment. But it still works so far ;)

>> hammer and launch lots of balls in a quick time,

It is possible and really fun to launch many balls at once. It is disabled on purpose because it makes the game too easy. The game is meant to be a recreation of a really old machine. I should be able to make it fun with a lot of balls launched at once if I change the layout and other designs.

>>pachinko

Yes I agree!

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On 28/06/2017 at 11:57 PM, Befive.Info said:

Thank you for trying. I am using Three.Js library for the game. I have tried optimization but it does not seem to be enough.

I have developed the game on Macbook Pro 15' Early 2011 with AMD Radeon HD 6750M. The fan is relatively loud but not much when the game is running.  Of course the game starts lagging and the fan runs so loud when there are other intensive tasks running in the background. Tested in Chrome, Safari and Firefox running on MacOS 10.12.5.

Do you mind sharing information of your PC environment? And approximate room temperature at that time.

Thank you!

After installing windows updates and updating my drivers the game now runs smooth and plays much better. GJ!

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So uhm, i played the hell out of it, and i've managed probably a 1/100000 issue - the balls are now perfectly aligned to block anymore balls going though to the feed chamber.

I paid out the entire lot, then started it back up but was left with less. Is there a credit limit of 220? I feel like the casino robbed me :P

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Thank you very much for playing! :)

>>probably a 1/100000 issue

It happens about 1/50. If could solve it by changing how the ball lane anti-jammer works but I decided to leave as it is. Similar things do happen in the real machines ;) 

>>I paid out the entire lot, then started it back up but was left with less. Is there a credit limit of 220? I feel like the casino robbed me

There is no credit limit. For getting 20 balls you need to consume 50 credits. For "payout" 1 ball is exchanged for 1 credit. It seems to be "rip-off" but deciding the credit value weight is also another difficult issue. If you can get credits too easily, it becomes inflated meaning each credit values less and less. if it is too difficult to get credits, the game credit system does not simply work.

I adjusted the plunger (ball launcher) so that you can launch balls more rapidly. Please refresh reload and try : press start button twice to get 40 balls in the beginning. Use space button to shoot balls every 0.4 second continually (I could make it shorter but making it too short causes another problem of balls clogging everywhere). You should be able to win more balls than before. (FYI, you can use the same credit in other games at befive.info which works like game center tokens.) 

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